Towards a Framework for Screen-Based Prototyping in End-User Computing
In any software development process, requirements engineering (RE) has been recognized as a critical factor in determining the quality of the software projects. On the other hand, the efficiency of user involvement in Software Development Process is an undeniable fact. Therefore, End-User Computing...
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Format: | Tagungsbericht |
Sprache: | eng |
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Zusammenfassung: | In any software development process, requirements engineering (RE) has been recognized as a critical factor in determining the quality of the software projects. On the other hand, the efficiency of user involvement in Software Development Process is an undeniable fact. Therefore, End-User Computing (EUC) deserves more research attention in the area of requirements engineering. But due to particular characteristics of the End-User Computing (EUC) context, existing methodologies and techniques require to take into account these characteristics of EUC. Therefore, providing end-users with an easy-to-understand RE process and tools that seldom fail can greatly increase the efficiency of the software development and also decrease the risk of the project failure. In this paper, requirements engineering in EUC will be discussed and a framework for matching Requirements Engineering techniques to End-User Computing will be proposed. |
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DOI: | 10.1109/UKSIM.2009.38 |