On Making Intelligence Performance-Inconspicuous in 3D Games
Artificial intelligence and physics are two components of 3D games. While they bring the laws of nature and more realism to games, they may be intensive enough to leave a sizable dent on the game 's performance and lead to a serious reduction in fame rate. In this paper, we discuss a game imple...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Artificial intelligence and physics are two components of 3D games. While they bring the laws of nature and more realism to games, they may be intensive enough to leave a sizable dent on the game 's performance and lead to a serious reduction in fame rate. In this paper, we discuss a game implementation solution with multi-core architectures which hides the computational load of the game intelligence and improves the gaming experience. |
---|---|
DOI: | 10.1109/IIT.2007.4430384 |