Extracting NPC behavior from computer games using computer vision and machine learning techniques
We present a first application of a general approach to learn the behavior of NPCs (and other entities) in a game from observing just the graphical output of the game during game play. This allows some understanding of what a human player might be able to learn during game play. The approach uses ob...
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Format: | Tagungsbericht |
Sprache: | eng |
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Zusammenfassung: | We present a first application of a general approach to learn the behavior of NPCs (and other entities) in a game from observing just the graphical output of the game during game play. This allows some understanding of what a human player might be able to learn during game play. The approach uses object tracking and situation-action pairs with the nearest-neighbor rule. For the game of Pong, we were able to predict the correct behavior of the computer controlled components approximately 9 out of 10 times, even if we keep the usage of knowledge about the game (beyond observing the images) at a minimum |
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ISSN: | 2325-4270 |
DOI: | 10.1109/CIG.2007.368075 |