Clock Manipulation for Heterogeneous Emulation Environment
This paper presents an approach how to build an environment for simulation speedup in hardware. This is based on assumptions that a system specification, described in a hardware description language can be partitioned in a way that styles corresponding to different abstraction levels could be modele...
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | This paper presents an approach how to build an environment for simulation speedup in hardware. This is based on assumptions that a system specification, described in a hardware description language can be partitioned in a way that styles corresponding to different abstraction levels could be modeled using different simulators/emulators. The work in progress is described, where the main objective is to extend emulation environment such that the entire model of a system can be implemented on FPGA. Potential synchronization challenges are outlined and a solution for clock manipulation is proposed |
---|---|
DOI: | 10.1109/NORCHP.2006.329213 |