Data complexity for virtual reality: where do all the triangles go?

Screen space rendering statistics are gathered from 150 3D objects, each modeled by between 2-K and 40-K triangles. While there is wide variance by individual object, the overall trend is that the distribution of triangles by screen size is roughly exponential in the direction of small triangles. Fr...

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Bibliographische Detailangaben
1. Verfasser: Deering, M.F.
Format: Tagungsbericht
Sprache:eng
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Zusammenfassung:Screen space rendering statistics are gathered from 150 3D objects, each modeled by between 2-K and 40-K triangles. While there is wide variance by individual object, the overall trend is that the distribution of triangles by screen size is roughly exponential in the direction of small triangles. From a subjective esthetics point of view, tessellations require 10-K visible triangles per quarter million pixels covered for acceptable results.< >
DOI:10.1109/VRAIS.1993.380758