On Evolving Multi-Pheromone Ant Paintings

The use of swarm simulations and ant colony optimization methods for making abstract art has a brief but interesting history. We introduce some new techniques for evolving ant paintings using a non-interactive genetic algorithm. Key features of our virtual ant simulation model include: (1) the use o...

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1. Verfasser: Greenfield, G.
Format: Tagungsbericht
Sprache:eng
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Zusammenfassung:The use of swarm simulations and ant colony optimization methods for making abstract art has a brief but interesting history. We introduce some new techniques for evolving ant paintings using a non-interactive genetic algorithm. Key features of our virtual ant simulation model include: (1) the use of multiple pheromones, (2) the reliance on stigmergy to determine when an ant painting is finished, (3) ant interaction and exploration dynamics that lead to the formation of a background image and an overpainting, and (4) the design of a fitness function to guide the evolution of ant paintings subject to certain aesthetic goals. We show examples of our evolved ant paintings.
ISSN:1089-778X
1941-0026
DOI:10.1109/CEC.2006.1688562