Lighting design in low-cost immersive systems

GIGA (the Advanced Computer Graphics Group from the University of Zaragoza) has developed two packages, code-named ALEPH and SICARA3D. Those systems are capable of both calculating light distribution in complex environments, based on a rigorous simulation of the physical phenomena involved, and visu...

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Bibliographische Detailangaben
Hauptverfasser: Magallon, J.A., Sobreviela, E.J., Seron, F.J., Gutierrez, D.
Format: Tagungsbericht
Sprache:eng
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Beschreibung
Zusammenfassung:GIGA (the Advanced Computer Graphics Group from the University of Zaragoza) has developed two packages, code-named ALEPH and SICARA3D. Those systems are capable of both calculating light distribution in complex environments, based on a rigorous simulation of the physical phenomena involved, and visualizing the results in a photorealistic way, including models of the HVS (human visual system) implemented in a third package code-named SmiddotEmiddotKmiddotEmiddotR. Our systems support, as a remarkable difference with respect to all other known systems like RADIANCE ([G.J. Ward, (1994)]), a spectral management of lighting magnitudes, instead of working with simple RGB. We have also added to this framework the power of low-cost CAVE immersive systems. With this combination, we include stereoscopy and a collaborative environment to the reliability of the numerical results and the realistic aspect of the imagery
ISSN:1530-1052
1558-3880
DOI:10.1109/CGI.2004.1309219