Probabilistic Game-Theoretic Traffic Routing
We examine the routing problem for self-interested vehicles using stochastic decision strategies. By approximating the road latency functions and a non-linear variable transformation, we frame the problem as an aggregative game. We characterize the approximation error and we derive a new monotonicit...
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Veröffentlicht in: | IEEE transactions on intelligent transportation systems 2024-10, Vol.25 (10), p.13080-13090 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | We examine the routing problem for self-interested vehicles using stochastic decision strategies. By approximating the road latency functions and a non-linear variable transformation, we frame the problem as an aggregative game. We characterize the approximation error and we derive a new monotonicity condition for a broad category of games that encompasses the problem under consideration. Next, we propose a semi-decentralized algorithm to calculate the routing as a variational generalized Nash equilibrium and demonstrate the solution's benefits with numerical simulations. In the particular case of potential games, which emerges for linear latency functions, we explore a receding-horizon formulation of the routing problem, showing asymptotic convergence to destinations and analysing closed-loop performance dependence on horizon length through numerical simulations. |
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ISSN: | 1524-9050 1558-0016 |
DOI: | 10.1109/TITS.2024.3399112 |