Sheared Interpolation and Gradient Estimation for Real-Time Volume Renderings
In this paper we present a technique for the interactive control and display of static and dynamic 3D datasets. We describe novel ways of tri-linear interpolation and gradient estimation for a real-time volume rendering system, using coherency between rays. We show simulation results that compare th...
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Format: | Tagungsbericht |
Sprache: | eng |
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Zusammenfassung: | In this paper we present a technique for the interactive
control and display of static and dynamic 3D datasets.
We describe novel ways of tri-linear interpolation and
gradient estimation for a real-time volume rendering
system, using coherency between rays. We show simulation results that compare the proposed methods to traditional algorithms and present them in the context of
Cube-3, a special-purpose architecture capable of rendering 5123 16-bit per voxel datasets at over 20 frames per
second. |
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DOI: | 10.2312/EGGH/EGGH94/070-079 |