Sheared Interpolation and Gradient Estimation for Real-Time Volume Renderings

In this paper we present a technique for the interactive control and display of static and dynamic 3D datasets. We describe novel ways of tri-linear interpolation and gradient estimation for a real-time volume rendering system, using coherency between rays. We show simulation results that compare th...

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Hauptverfasser: Pfister, Hanspeter, Wessels, Frank, Kaufman, Arie
Format: Tagungsbericht
Sprache:eng
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Beschreibung
Zusammenfassung:In this paper we present a technique for the interactive control and display of static and dynamic 3D datasets. We describe novel ways of tri-linear interpolation and gradient estimation for a real-time volume rendering system, using coherency between rays. We show simulation results that compare the proposed methods to traditional algorithms and present them in the context of Cube-3, a special-purpose architecture capable of rendering 5123 16-bit per voxel datasets at over 20 frames per second.
DOI:10.2312/EGGH/EGGH94/070-079