Volumetric Vector-Based Representation for Indirect Illumination Caching
This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination.This structure is intended for efficient storage and manipulation of illumination.It is based on a 3D grid that stores a fixed set of irradiance vectors.During preprocessi...
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Veröffentlicht in: | Journal of computer science and technology 2010-09, Vol.25 (5), p.925-932 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination.This structure is intended for efficient storage and manipulation of illumination.It is based on a 3D grid that stores a fixed set of irradiance vectors.During preprocessing,this representation can be built using almost any existing global illumination software.During rendering,the indirect illumination within a voxel is interpolated from its associated irradiance vectors,and is used as additional local light sources.Compared with other techniques,the 3D vector-based representation of our technique offers increased robustness against local geometric variations of a scene.We thus demonstrate that it may be employed as an efficient and high-quality caching data structure for bidirectional rendering techniques such as particle tracing or photon mapping. |
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ISSN: | 1000-9000 1860-4749 |
DOI: | 10.1007/s11390-010-9377-2 |