Physical zero-knowledge proof and NP-completeness proof of Suguru puzzle

Suguru is a paper and pencil puzzle invented by Naoki Inaba. The goal of the game is to fill a grid with numbers between 1 and 5 while respecting three simple constraints. We first prove the NP-completeness of Suguru puzzle. For this we design gadgets to encode the PLANAR-CIRCUIT-SAT in a Suguru gri...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Information and computation 2022-05, Vol.285, p.104858, Article 104858
Hauptverfasser: Robert, Léo, Miyahara, Daiki, Lafourcade, Pascal, Libralesso, Luc, Mizuki, Takaaki
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:Suguru is a paper and pencil puzzle invented by Naoki Inaba. The goal of the game is to fill a grid with numbers between 1 and 5 while respecting three simple constraints. We first prove the NP-completeness of Suguru puzzle. For this we design gadgets to encode the PLANAR-CIRCUIT-SAT in a Suguru grid. We then design a physical Zero-Knowledge Proof (ZKP) protocol for Suguru. This ZKP protocol allows a prover to prove that he knows a solution of a Suguru grid to a verifier without leaking any information on the solution. To construct such a physical ZKP protocol, we only rely on a few physical cards and adapted encoding. For a Suguru grid with n cells, we only use 5n+5 cards. Moreover, we prove the three classical security properties of a ZKP: completeness, extractability, and zero-knowledge.
ISSN:0890-5401
1090-2651
DOI:10.1016/j.ic.2021.104858