Influence of visual background complexity and task difficulty on action video game players’ performance

•Few studies assessed how interfaces’ visual features modulate game difficulty.•Low-level features may be manipulated to vary the challenge in a shooting task.•Increasing the complexity of the task or the background increases game difficulty.•Modifying to a greater degree the features would be unnec...

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Veröffentlicht in:Entertainment computing 2022-03, Vol.41, p.100471, Article 100471
Hauptverfasser: Caroux, Loïc, Mouginé, Axelle
Format: Artikel
Sprache:eng
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Zusammenfassung:•Few studies assessed how interfaces’ visual features modulate game difficulty.•Low-level features may be manipulated to vary the challenge in a shooting task.•Increasing the complexity of the task or the background increases game difficulty.•Modifying to a greater degree the features would be unnecessary for expert players. The purpose of this study was to investigate the influence of visual background complexity and task difficulty on players’ performance in a typical video game task, as a function of their expertise. Challenge in a video game is usually defined by the difficulty level of the main task. The use of low-level visual features of game interfaces to modulate the challenge has only been evaluated by a few studies. Two experiments were designed in which action video game players (AVGPs) and non-players of action video games (NVGPs) were engaged in a target-shooting task. The difficulty level of task as well as the complexity of visual background were manipulated. The enhanced attentional abilities of AVGPs allowed them to perform the task better than NVGPs. Both task difficulty and background complexity impaired task performance. However, this impairment was not modulated by player expertise. Recommendations are proposed to game designers to design the challenge around the low-level visual features of game interfaces.
ISSN:1875-9521
1875-953X
DOI:10.1016/j.entcom.2021.100471