Dynamic implicit muscles for character skinning

•A set of implicit shapes representing character muscles deforming at constant volume.•The driving of the muscles with PBD, producing jiggling and handling collisions.•Their integration within the Implicit Skinning framework Together, these contributions enable controllable muscle deformations in ch...

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Veröffentlicht in:Computers & graphics 2018-12, Vol.77, p.227-239
Hauptverfasser: Roussellet, Valentin, Abu Rumman, Nadine, Canezin, Florian, Mellado, Nicolas, Kavan, Ladislav, Barthe, Loïc
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Sprache:eng
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Zusammenfassung:•A set of implicit shapes representing character muscles deforming at constant volume.•The driving of the muscles with PBD, producing jiggling and handling collisions.•Their integration within the Implicit Skinning framework Together, these contributions enable controllable muscle deformations in character animations at interactive frame rates. [Display omitted] Most current methods for character skinning can be categorized into 1) geometric techniques, which are fast and easy to use but often lack physical realism, 2) data-driven approaches, which require a large set of examples that are tedious to edit, and 3) physics-based methods, which are highly realistic but slow and difficult to use. Recently introduced geometric Implicit Skinning methods can solve contact interactions and skin elasticity with results comparable to physics-based simulation in real-time. In this paper we introduce an animation method that adds anatomical plausibility while benefiting from the advantages of Implicit Skinning. We propose an efficient way to model muscle primitives with implicit surfaces. Volumetric extrusions of individual muscles are attached to muscle center lines simulated with a fast, low-dimensional physics-based approach (Position Based Dynamics of one-dimensional line segments). This combination of physics-based simulation with implicit modeling allows us to elegantly resolve muscle-muscle and muscle-bone collisions and add dynamic effects such as flesh jiggling while guaranteeing volume preservation (which is a property of real biological muscles) and producing visually plausible skin-skin contact behavior. Our method runs at interactive frame-rates and features intuitive modeling parameters which allow animators to quickly explore a variety of designs and physics-based effects.
ISSN:0097-8493
1873-7684
DOI:10.1016/j.cag.2018.10.013