Editorial: Play and learn: potentials of game-based learning
Many of us have grown up playing games, and in primary education games have a high presence in nonformal and informal segments of our learning. Unfortunately, in formal education, games are still often seen just as an unserious activity, and the potentials of games for learning often stay undiscover...
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Veröffentlicht in: | British journal of educational technology 2007-05, Vol.38 (3), p.387-393 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | Many of us have grown up playing games, and in primary education games have a high presence in nonformal and informal segments of our learning. Unfortunately, in formal education, games are still often seen just as an unserious activity, and the potentials of games for learning often stay undiscovered. Digital game-based learning is a novel approach in the area of universities and lifelong learning, and the search for new positioning of the universities in the changing setting of education; gaming is becoming a new form of interactive content, worthy of exploration. (onlinelibrary.wiley.com/doi/10.1111/j.1467-8535.2007.00722.x/abstract) |
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ISSN: | 0007-1013 1467-8535 |
DOI: | 10.1111/j.1467-8535.2007.00722.x |