ClinicaVR: classroom as a screening tool for sport concussions in adolescents

There is a controversy about the cognitive effects of sport concussions. This study aimed to verify if Virtual Reality (VR) could contribute to a better comprehension of this population. Fifteen adolescents, enrolled in a Sport and Education Programme, were compared to 15 control adolescents, whethe...

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Veröffentlicht in:Journal of cyber therapy and rehabilitation 2011-06, Vol.4 (2), p.278
Hauptverfasser: Nolin, Pierre, Stipanicic, Annie, Lachapelle, Yves, Lussier-Desrochers, Dany, Henry, Mylene, Allain, Philippe
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Sprache:eng
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Zusammenfassung:There is a controversy about the cognitive effects of sport concussions. This study aimed to verify if Virtual Reality (VR) could contribute to a better comprehension of this population. Fifteen adolescents, enrolled in a Sport and Education Programme, were compared to 15 control adolescents, whether or not they had experienced a sport concussion during the previous years. Participants were evaluated using the ClinicaVR: Classroom Vigil-CPT. The results confirmed that sport concussions were associated with subtle deficits in attention. The results also demonstrated that VR could detect these deficits. These results are interesting for clinicians who work in this area. However, further studies are needed to replicate these results. Keywords: Sport Concussion, Adolescents, ClinicaVR: Classroom, Attention, Virtual Classroom
ISSN:1784-9934