Rapidly Converting a Project-Based Engineering Experience for Remote Learning: Successes and Limitations of Using Experimental Kits and a Multiplayer Online Game

To provide a project-based learning experience during the COVID-19 outbreak, we mailed experimental kits to 285 undergraduate students and developed curriculum for a multi-player online robot simulation game. Students successfully achieved cognitive objectives and rated the remote learning experienc...

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Veröffentlicht in:Advances in engineering education 2020-12, Vol.8 (4)
Hauptverfasser: Wu, Liang Li, Zhu, Edward, Callaghan, Caitlin, Irwin, Derek, Reinsdorf, Dylan, Swanson, Veronica, Zwirn, Austin, Reinkensmeyer, David
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Sprache:eng
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Zusammenfassung:To provide a project-based learning experience during the COVID-19 outbreak, we mailed experimental kits to 285 undergraduate students and developed curriculum for a multi-player online robot simulation game. Students successfully achieved cognitive objectives and rated the remote learning experience comparably to the prior-year in-person implementation. However, there was a 10% decrease in self-reported motivation for the project and only 15% of students endorsed offering the course online in the future. Students most frequently felt that reduced quality of interaction was a key difficulty (43%) and seldom identified reduced hands-on experiences (7%) as a difficulty, a course aspect they identified as the most motivating. Preserving the known benefits of project-based learning for engineering retention will likely require improving remote collaboration strategies for hands-on activities.
ISSN:1941-1766
1941-1766