Assessment of Co‑Creativity in the Process of Game Design
We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio‑historical context, where characters can introduce life narratives and interaction that display either known social re...
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Veröffentlicht in: | Electronic Journal of E-Learning 2019-09, Vol.17 (3), p.199-206 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | We consider game design as a sociocultural and knowledge
modelling activity, engaging participants in the design of a
scenario and a game universe based on a real or imaginary
socio‑historical context, where characters can introduce life
narratives and interaction that display either known social
realities or entirely new ones. In this research, participants of
the co‑creation activity are Malaysian students who were working in
groups to design game‑based learning resources for rural school
children. After the co‑creativity activity, the students were
invited to answer the co‑creativity scale, an adapted version of the
Assessment Scale of Creative Collaboration (ASCC), combining both
the co‑creativity factors and learners’ experiences on their
interests, and difficulties they faced during the co‑creativity
process. The preliminary results showed a high diversity on the
participants’ attitudes towards collaboration, especially related to
their preferences towards individual or collaborative work. |
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ISSN: | 1479-4403 1479-4403 |
DOI: | 10.34190/JEL.17.3.003 |