MOBILE TERMINAL AND DYNAMIC FRAME ADJUSTMENT METHOD THEREOF

The present invention relates to a mobile terminal which can dynamically adjust frames per second (FPS) of graphic data generated in a graphic processing unit when an application is executed and a dynamic frame adjustment method. The mobile terminal comprises: a graphic processing unit for generatin...

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Bibliographische Detailangaben
Hauptverfasser: CHO, CHANGHO, HA, JEUNGUK, JEOUNG, EUNTAEK, KIM, SANGDUCK, KIM, TAEYOON, LEE, MYUNGGYU
Format: Patent
Sprache:eng ; fre ; kor
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Beschreibung
Zusammenfassung:The present invention relates to a mobile terminal which can dynamically adjust frames per second (FPS) of graphic data generated in a graphic processing unit when an application is executed and a dynamic frame adjustment method. The mobile terminal comprises: a graphic processing unit for generating a frame of graphic data according to a fixed FPS value of an application; a frame buffer for storing the generated frame; and a controller for dynamically changing the fixed FPS value according to a use rate of the graphic processing unit and a heating state of the mobile terminal while the application is executed. La présente invention concerne un terminal mobile qui peut ajuster dynamiquement des trames par seconde (FPS) de données graphiques générées dans une unité de traitement graphique lorsqu'une application est exécutée, ainsi qu'un procédé de réglage dynamique de trame. Le terminal mobile comprend : une unité de traitement graphique destinée à générer une trame de données graphiques en fonction d'une valeur FPS fixe d'une application ; un tampon de trame destiné à stocker la trame générée ; et un contrôleur destiné à changer dynamiquement la valeur FPS fixe selon un taux d'utilisation de l'unité de traitement graphique et d'un état de chauffage du terminal mobile lorsque l'application est exécutée. 본 발명은 어플리케이션이 실행될 때 그래픽 처리 유닛에서 생성되는 그래픽 데이타의 프레임 수(FPS : Frame per second)를 동적으로 조절할 수 있는 이동 단말기 및 그의 동적 프레임 조절 방법에 관한 것으로, 어플리케이션의 고정 FPS (Frame per second)값에 따라 그래픽 데이타의 프레임을 생성하는 그래픽 처리 유닛; 상기 생성된 프레임을 저장하는 프레임 버퍼; 및 상기 어플리케이션 실행중에 그래픽 처리 유닛의 사용율과 이동 단말기의 발열 상태에 따라 상기 고정 FPS값을 동적으로 변경하는 제어부:를 포함한다.