Stochastic level of detail in computer animation

A method for smoothly transitioning between different object representations in computer animation using stochastic sampling. The method allows for level of detail transitions between object representations made up of different geometric primitives, of different types, with different rendering attri...

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Bibliographische Detailangaben
Hauptverfasser: VANDE WETTERING MARK T, GRITZ LARRY I, APODACA ANTHONY A
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:A method for smoothly transitioning between different object representations in computer animation using stochastic sampling. The method allows for level of detail transitions between object representations made up of different geometric primitives, of different types, with different rendering attributes, and even different topologies without "popping" or other visual artifacts.