Displaying a graphical game play feed based on automatically detecting bounds of plays or drives using game related data sources

Computer systems and methods in various embodiments are configured for improving speed and efficiency of server computers and remote client devices connected to the server computers, and requesting and downloading indexed and persistently stored segments of multimedia content, such as video during a...

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Bibliographische Detailangaben
Hauptverfasser: Kilgore Mark, Malik Kunaldeep
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:Computer systems and methods in various embodiments are configured for improving speed and efficiency of server computers and remote client devices connected to the server computers, and requesting and downloading indexed and persistently stored segments of multimedia content, such as video during a sporting event, in real-time and/or with minimal delay from the server computers. In an embodiment, a computer system comprises a memory; a processor coupled to the memory; play event transceiver logic coupled to the memory and the processor and configured to electronically receive a first set of digital data associated with the sporting event; play event processing logic coupled to the memory and the processor and configured to determine that a first play has ended based on the first set of digital data, and in response, to generate a first play event signal; wherein the play event transceiver logic is further configured to send the first play event signal to the one or more mobile computing devices; a data storage device configured to store mobile device app logic comprising one or more sequences of instructions which when downloaded to and executed using the one or more mobile computing devices causes each of the one or more mobile computing devices, in response to receiving the first play event signal, to display a first graphical tile in a graphical tile list in a graphical user interface on a display coupled to that mobile computing device.