Time slice processing of tessellation and geometry shaders

One embodiment of the present invention sets forth a technique for redistributing geometric primitives generated by tessellation and geometry shaders for processing by multiple graphics pipelines. Geometric primitives that are generated in a first processing cycle are collected and redistributed mor...

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Bibliographische Detailangaben
Hauptverfasser: Abdalla Karim M, Edgeworth Allison Cynthia Ann, Hakura Ziyad S, Rhoades Johnny S, Kirkland Dale L, Kilgariff Emmett M
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:One embodiment of the present invention sets forth a technique for redistributing geometric primitives generated by tessellation and geometry shaders for processing by multiple graphics pipelines. Geometric primitives that are generated in a first processing cycle are collected and redistributed more evenly and in smaller tasks to the multiple graphics pipelines for vertex processing in a second processing cycle. The smaller tasks do not exceed the resource limits of a graphics pipeline and the per-vertex processing workloads of the graphics pipelines in the second cycle are balanced and make full use of resources. Therefore, the performance of the tessellation and geometry shaders is improved.