Game system and player matching method

In a gaming system, preferential matching is achieved while suppressing increase of load on a server device. In order to determine whether a matching between specific players should be prioritized over other matchings a discrimination is made between whether or not a player satisfies a predetermined...

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Bibliographische Detailangaben
Hauptverfasser: NAGATOMO YASUYUKI, ARAMAKI YOSHIHIKO
Format: Patent
Sprache:eng
Schlagworte:
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Beschreibung
Zusammenfassung:In a gaming system, preferential matching is achieved while suppressing increase of load on a server device. In order to determine whether a matching between specific players should be prioritized over other matchings a discrimination is made between whether or not a player satisfies a predetermined priority condition associated with information at a respective gaming console, and if the priority condition is satisfied, priority information indicating that the priority condition has been satisfied is added to a request for matching and transmitted to a server, whereupon at the server, if the request for matching to which the priority information has been added is received, the player of the gaming console that has transmitted the request for matching is prioritized in being matched between the specific players over players who do not satisfy the priority condition.