Counter-balancing in-play video game incentives/rewards by creating a counter-incentive

An approach is provided in which a disincentive is provided during the execution of a video game program that is operated by a current user. One or more disincentive factors are identified that correspond to the current user. The identified disincentive factors are compared with current time factors...

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Hauptverfasser: JOHNSON, JR. MORRIS STANLEY, MILLER ADRIENNE YVETTE, HALES OLLIE JAMES, DUQUENE JOEL
Format: Patent
Sprache:eng
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Zusammenfassung:An approach is provided in which a disincentive is provided during the execution of a video game program that is operated by a current user. One or more disincentive factors are identified that correspond to the current user. The identified disincentive factors are compared with current time factors. Based on the comparison, one or more game characteristics are altered with the game characteristics being altered in order to provide a disincentive to continued operation of the video game program by the current user.