Three-dimensional location-based texture transfers
Textures are transferred between different object models using a point cloud. In a first phase, a point cloud in 3-D space is created to represent a texture map as applied to a first, or "source," object model. In a second phase, a value for a target texel of a texture map associated with...
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Zusammenfassung: | Textures are transferred between different object models using a point cloud. In a first phase, a point cloud in 3-D space is created to represent a texture map as applied to a first, or "source," object model. In a second phase, a value for a target texel of a texture map associated with a second, or "target," object model, is determined by identifying the 3-D location on a surface defined by the target object model that maps to the location of the target texel and assigning a value based on the nearest point (or points) to that location in the 3-D point cloud. To the extent that differences between the source and target object models are minor, the texture transfer can be accomplished without loss of information or manual cleanup. |
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