SCALABLE GRAPHICS PROCESSING USING DYNAMIC SHADER ENGINE ALLOCATION
Techniques are described for implementing selective activation and deactivation of a dynamically allocated subset of shader engines, such as based on application-based profile information and/or on an active system power configuration. Instructions for execution are received from an application asso...
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Format: | Patent |
Sprache: | eng |
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Zusammenfassung: | Techniques are described for implementing selective activation and deactivation of a dynamically allocated subset of shader engines, such as based on application-based profile information and/or on an active system power configuration. Instructions for execution are received from an application associated with a first application profile. Based on the application profile, a quantity of activated shader engines in a plurality of shader engines is modified. The quantity of activated shader engines is further modified responsive to receiving additional instructions from a second application, and/or to receiving one or more indications of an altered active system power configuration. |
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