AUDIO BEAM STEERING, TRACKING AND AUDIO EFFECTS FOR AR/VR APPLICATIONS

A method for audio beam steering, tracking, and audio effects for an immersive reality application is provided. The method includes receiving, from an immersive reality application, a first audio waveform from a first acoustic source to provide to a user of a headset, identifying a perceived directi...

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Bibliographische Detailangaben
Hauptverfasser: Mirzahasanloo, Taher Shahbazi, Zadissa, Syavosh, Lovitt, Andrew, Coffin, Sean Allyn, Selfon, Scott Phillip, Balsam, Nava K
Format: Patent
Sprache:eng
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Zusammenfassung:A method for audio beam steering, tracking, and audio effects for an immersive reality application is provided. The method includes receiving, from an immersive reality application, a first audio waveform from a first acoustic source to provide to a user of a headset, identifying a perceived direction for the first acoustic source relative to the headset based on a location of the first acoustic source, and providing, to a first speaker in a client device, an audio signal including the first audio waveform, wherein the audio signal includes a time delay and an amplitude of the first audio waveform based on the perceived direction. A non-transitory, computer-readable medium storing instructions which, when executed by a processor, cause a system to perform the above method, and the system, are also provided.