METHOD FOR COMPUTING VISIBILITY OF OBJECTS IN A 3D SCENE

A method for computing a visibility score of at least one object in a 3d scene, includes the following actions implemented by a dedicated camera clone of a main camera and associated with a dedicated render pipeline: selecting at least one object from the plurality of objects in the scene, associati...

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Bibliographische Detailangaben
Hauptverfasser: FAIVRE, Jéremy, MONTEUX, Guillaume, VAUVILLIER, Luc
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:A method for computing a visibility score of at least one object in a 3d scene, includes the following actions implemented by a dedicated camera clone of a main camera and associated with a dedicated render pipeline: selecting at least one object from the plurality of objects in the scene, associating the object selected with a texture image including only one predetermined colour, rendering, by the dedicated camera, the scene to produce at least one dedicated image, for the object selected, reading, in the dedicated image, the colour at at least one point corresponding to the object in the at least one dedicated image, comparing the colour read with the predetermined colour to obtain the visibility score associated with the object.