TECHNOLOGY FOR CREATING, REPLICATING AND/OR CONTROLLING AVATARS IN EXTENDED REALITY
A technology for creating, replicating and/or controlling avatars in an extended-reality (ER) environment can include methods, extended-reality-compatible devices, and/or systems configured to generate, e.g., via an ER-compatible device, a copy of a representation of a user, e.g., a primary avatar,...
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Zusammenfassung: | A technology for creating, replicating and/or controlling avatars in an extended-reality (ER) environment can include methods, extended-reality-compatible devices, and/or systems configured to generate, e.g., via an ER-compatible device, a copy of a representation of a user, e.g., a primary avatar, and/or an object in an ER environment, to initiate a recording of the graphical representation of the user or object according to a schema; to produce a copy of the recording of the graphical representation of the user as a new graphical representation of the user, e.g., a new avatar, in the ER environment; and to control the new graphical representation of the user at a first location in the ER environment. In examples, the technology enables moving the graphical representation of the user around the ER environment while the new graphical representation of the user performs motion and/or produces sound from the copy of the recording. |
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