GENERATION OF TIGHT WORLD SPACE BOUNDING REGIONS
Systems and techniques are provided for determining bounding regions for a hierarchical structure for ray tracing. For instance, a process can include obtaining an acceleration data structure, the acceleration data structure including one or more primitives of a scene object. A graph cut can be appl...
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Zusammenfassung: | Systems and techniques are provided for determining bounding regions for a hierarchical structure for ray tracing. For instance, a process can include obtaining an acceleration data structure, the acceleration data structure including one or more primitives of a scene object. A graph cut can be applied to the acceleration data structure. A set of nodes of the acceleration data structure can be determined based on the graph cut, wherein the determined set of nodes is located adjacent to the graph cut. A world-space bounding box can be generated for the scene object, using the set of nodes determined based on the graph cut. |
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