COMPLEX RENDERING USING TILE BUFFERS
There is provided an apparatus configured to operate as a shader core, the shader core configured to perform a complex rendering process comprising a rendering process and a machine learning process, the shader core comprising: one or more tile buffers configured to store data locally to the shader...
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Format: | Patent |
Sprache: | eng |
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Zusammenfassung: | There is provided an apparatus configured to operate as a shader core, the shader core configured to perform a complex rendering process comprising a rendering process and a machine learning process, the shader core comprising: one or more tile buffers configured to store data locally to the shader core, wherein during the rendering process, the one or more tile buffers are configured to store rendered fragment data relating to a tile; and during the machine learning process, the one or more tile buffers are configured to store an input feature map, kernel weights or an output feature map relating to the machine learning process. |
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