SYSTEMS, METHODS, AND USER INTERFACES FOR GENERATING A THREE-DIMENSIONAL VIRTUAL REPRESENTATION OF AN OBJECT
Generating a three-dimensional virtual representation of a three-dimensional physical object can be based on capturing or receiving a capture bundle or a set of images. In some examples, generating the virtual representation of the physical object can be facilitated by user interfaces for identifyin...
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Zusammenfassung: | Generating a three-dimensional virtual representation of a three-dimensional physical object can be based on capturing or receiving a capture bundle or a set of images. In some examples, generating the virtual representation of the physical object can be facilitated by user interfaces for identifying a physical object and capturing a set of images of the physical object. Generating the virtual representation can include previewing or modifying a set of images. In some examples, generating the virtual representation of the physical object can include generating a first representation of the physical object (e.g., a point cloud) and/or generating a second three-dimensional virtual representation of the physical object (e.g., a mesh reconstruction). In some examples, a visual indication of the progress of the image capture process and/or the generation of the virtual representation of the three-dimensional object can be displayed, such as in a capture user interface. |
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