Ambient Augmented Language Tutoring

Devices, systems, and methods that facilitate learning a language in an extended reality (XR) environment. This may involve identifying objects or activities in the environment, identifying a context associated with the user or the environment, and providing language teaching content based on the ob...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: Temple, Brian W, Salter, Thomas G, Chalmers, Devin W
Format: Patent
Sprache:eng
Schlagworte:
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Beschreibung
Zusammenfassung:Devices, systems, and methods that facilitate learning a language in an extended reality (XR) environment. This may involve identifying objects or activities in the environment, identifying a context associated with the user or the environment, and providing language teaching content based on the objects, activities, or contexts. In one example, the language teaching content provides individual words, phrases, or sentences corresponding to the objects, activities, or contexts. In another example, the language teaching content requests user interaction (e.g., via quiz questions or educational games) corresponding to the objects, activities, or contexts. Context may be used to determine whether or how to provide the language teaching content. For example, based on a user's current course of language study (e.g., this week's vocabulary list), corresponding object or activities may be identified in the environment for use in providing the language teaching content.