OPTIMIZING GENERATION OF A VIRTUAL SCENE FOR USE IN A VIRTUAL DISPLAY ENVIRONMENT
Methods and systems are presented for generating a rendering of a virtual scene of a plurality of virtual scene elements. Rendering can take into account a camera position of a camera in a stage environment that is to be used to capture a captured scene, a display position of a virtual scene display...
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Zusammenfassung: | Methods and systems are presented for generating a rendering of a virtual scene of a plurality of virtual scene elements. Rendering can take into account a camera position of a camera in a stage environment that is to be used to capture a captured scene, a display position of a virtual scene display in the stage environment, a set of depth slices, wherein a depth slice of the set of depth slices represents a subregion of the virtual scene space, and a blur factor for the depth slice based at least in part on the camera position, the display position, and a depth value or depth range for the subregion of the virtual scene space represented by the depth slice. Using depth slices can reduce computational efforts. |
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