Priority-based graphics rendering for multi-part systems
In an embodiment, a method involves receiving a viewpoint from a headset, receiving, from applications, assets to be rendered using the viewpoint, determining, for each of the assets, a priority score, identifying, based on the determined priority scores, a first subset and a second subset of the as...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | In an embodiment, a method involves receiving a viewpoint from a headset, receiving, from applications, assets to be rendered using the viewpoint, determining, for each of the assets, a priority score, identifying, based on the determined priority scores, a first subset and a second subset of the assets, instructing a GPU to render, within a first GPU frame, a first superframe using the first subset, enqueuing the first superframe for transmission to the headset with a first priority and at a first pre-scheduled time, instructing the GPU to render, within a second GPU frame, a second superframe using the second subset, and enqueuing the second superframe for transmission to the headset with a second priority lower than the first priority and at a second pre-scheduled time, wherein the GPU has a GPU framerate faster than a pre-scheduled timing interval for transmitting data from the computing system to the headset. |
---|