Systems and Methods for Computer Animation of an Artificial Character Using Facial Poses From a Live Actor
Embodiments described herein provide an approach of animating a character face of an artificial character based on facial poses performed by a live actor. Geometric characteristics of the facial surface corresponding to each facial pose performed the live actor may be learnt by a machine learning sy...
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Zusammenfassung: | Embodiments described herein provide an approach of animating a character face of an artificial character based on facial poses performed by a live actor. Geometric characteristics of the facial surface corresponding to each facial pose performed the live actor may be learnt by a machine learning system, which in turn build a mesh of a facial rig of an array of controllable elements applicable on a character face of an artificial character. |
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