Systems and Methods for Building a Pseudo-Muscle Topology of a Live Actor in Computer Animation

An animation system wherein a machine learning model is adopted to generate animated facial actions based on parameters obtained from a live actor. Specifically, the anatomical structure such as a facial muscle topology and a skull surface that are specific to the live actor may be used. A muscle st...

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Bibliographische Detailangaben
1. Verfasser: Choi, Byung Kuk
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:An animation system wherein a machine learning model is adopted to generate animated facial actions based on parameters obtained from a live actor. Specifically, the anatomical structure such as a facial muscle topology and a skull surface that are specific to the live actor may be used. A muscle structure of simplified "pseudo" muscles that approximate the actual muscle topology but with reduced degree of freedom is determined to improve computational efficiency.