METHOD FOR PERFORMING SHADER OCCUPANCY FOR SMALL PRIMITIVES
A GPU includes shader cores and a shader warp packer unit. The shader warp packer unit may receive a first primitive associated with a first partially covered quad, and a second primitive associated with a second partially covered quad. The shader warp packer unit may determine that the first partia...
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Zusammenfassung: | A GPU includes shader cores and a shader warp packer unit. The shader warp packer unit may receive a first primitive associated with a first partially covered quad, and a second primitive associated with a second partially covered quad. The shader warp packer unit may determine that the first partially covered quad and the second partially covered quad have non-overlapping coverage. The shader warp packer unit may pack the first partially covered quad and the second partially covered quad into a packed quad. The shader warp packer unit may send the packed quad to the shader cores. The first partially covered quad and the second partially covered quad may be spatially disjoint from each other. The shader cores may receive and process the packed quad with no loss of information relative to the shader cores individually processing the first partially covered quad and the second partially covered quad. |
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