TECHNIQUES AND APPARATUSES FOR PROVIDING BLENDED GRAPHICAL CONTENT FOR GAMING APPLICATIONS USING A SINGLE GRAPHICS CONTEXT AND MULTIPLE APPLICATION PROGRAMMING INTERFACES
Techniques and apparatuses are provided for allowing simultaneous presentation, via a single graphics context, of graphical content originating through the execution of two programs that produce graphics-related commands using two different application programming interfaces (APIs). For example, a g...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | Stanhope, John David Babb, Derrick Tobias |
description | Techniques and apparatuses are provided for allowing simultaneous presentation, via a single graphics context, of graphical content originating through the execution of two programs that produce graphics-related commands using two different application programming interfaces (APIs). For example, a game host engine may produce commands using a first API and may cause a graphics context for the first API to be created. Game application code that causes commands using a second API to be created may be executed as well, in addition to an emulation layer that may translate the second API commands into equivalent first API commands. The emulation layer may then send the equivalent first API commands to the graphics context, resulting graphical content that originates from both the game application code using the second API and the game host engine using the first API to be blended together in the graphics context and then rendered to a display. |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_US2020327772A1</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>US2020327772A1</sourcerecordid><originalsourceid>FETCH-epo_espacenet_US2020327772A13</originalsourceid><addsrcrecordid>eNqNjT0LwjAQhrs4iPofDpyFGofOZ5K2gTSJ-RC3UiROooX6q_yVplXB0em4e5_n3nn29JzWShwCd4CKARqDFn1waS-1BWP1UTChKthLrhhnUFk0taAogWrlufITV2EzQkmXKfNCKwfBTScYh-Rf0b29k5_6miC9MCn9McfSBDfTR5FYWyLlbpnNLt11iKvPXGTrkntab2J_b-PQd-d4i482OJKTfEeKoiC43f1HvQCR7EkB</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>TECHNIQUES AND APPARATUSES FOR PROVIDING BLENDED GRAPHICAL CONTENT FOR GAMING APPLICATIONS USING A SINGLE GRAPHICS CONTEXT AND MULTIPLE APPLICATION PROGRAMMING INTERFACES</title><source>esp@cenet</source><creator>Stanhope, John David ; Babb, Derrick Tobias</creator><creatorcontrib>Stanhope, John David ; Babb, Derrick Tobias</creatorcontrib><description>Techniques and apparatuses are provided for allowing simultaneous presentation, via a single graphics context, of graphical content originating through the execution of two programs that produce graphics-related commands using two different application programming interfaces (APIs). For example, a game host engine may produce commands using a first API and may cause a graphics context for the first API to be created. Game application code that causes commands using a second API to be created may be executed as well, in addition to an emulation layer that may translate the second API commands into equivalent first API commands. The emulation layer may then send the equivalent first API commands to the graphics context, resulting graphical content that originates from both the game application code using the second API and the game host engine using the first API to be blended together in the graphics context and then rendered to a display.</description><language>eng</language><subject>CALCULATING ; CHECKING-DEVICES ; COIN-FREED OR LIKE APPARATUS ; COMPUTING ; COUNTING ; DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES ; ELECTRIC DIGITAL DATA PROCESSING ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS ; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20201015&DB=EPODOC&CC=US&NR=2020327772A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20201015&DB=EPODOC&CC=US&NR=2020327772A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Stanhope, John David</creatorcontrib><creatorcontrib>Babb, Derrick Tobias</creatorcontrib><title>TECHNIQUES AND APPARATUSES FOR PROVIDING BLENDED GRAPHICAL CONTENT FOR GAMING APPLICATIONS USING A SINGLE GRAPHICS CONTEXT AND MULTIPLE APPLICATION PROGRAMMING INTERFACES</title><description>Techniques and apparatuses are provided for allowing simultaneous presentation, via a single graphics context, of graphical content originating through the execution of two programs that produce graphics-related commands using two different application programming interfaces (APIs). For example, a game host engine may produce commands using a first API and may cause a graphics context for the first API to be created. Game application code that causes commands using a second API to be created may be executed as well, in addition to an emulation layer that may translate the second API commands into equivalent first API commands. The emulation layer may then send the equivalent first API commands to the graphics context, resulting graphical content that originates from both the game application code using the second API and the game host engine using the first API to be blended together in the graphics context and then rendered to a display.</description><subject>CALCULATING</subject><subject>CHECKING-DEVICES</subject><subject>COIN-FREED OR LIKE APPARATUS</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>PHYSICS</subject><subject>SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNjT0LwjAQhrs4iPofDpyFGofOZ5K2gTSJ-RC3UiROooX6q_yVplXB0em4e5_n3nn29JzWShwCd4CKARqDFn1waS-1BWP1UTChKthLrhhnUFk0taAogWrlufITV2EzQkmXKfNCKwfBTScYh-Rf0b29k5_6miC9MCn9McfSBDfTR5FYWyLlbpnNLt11iKvPXGTrkntab2J_b-PQd-d4i482OJKTfEeKoiC43f1HvQCR7EkB</recordid><startdate>20201015</startdate><enddate>20201015</enddate><creator>Stanhope, John David</creator><creator>Babb, Derrick Tobias</creator><scope>EVB</scope></search><sort><creationdate>20201015</creationdate><title>TECHNIQUES AND APPARATUSES FOR PROVIDING BLENDED GRAPHICAL CONTENT FOR GAMING APPLICATIONS USING A SINGLE GRAPHICS CONTEXT AND MULTIPLE APPLICATION PROGRAMMING INTERFACES</title><author>Stanhope, John David ; Babb, Derrick Tobias</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2020327772A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2020</creationdate><topic>CALCULATING</topic><topic>CHECKING-DEVICES</topic><topic>COIN-FREED OR LIKE APPARATUS</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>PHYSICS</topic><topic>SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR</topic><toplevel>online_resources</toplevel><creatorcontrib>Stanhope, John David</creatorcontrib><creatorcontrib>Babb, Derrick Tobias</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Stanhope, John David</au><au>Babb, Derrick Tobias</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>TECHNIQUES AND APPARATUSES FOR PROVIDING BLENDED GRAPHICAL CONTENT FOR GAMING APPLICATIONS USING A SINGLE GRAPHICS CONTEXT AND MULTIPLE APPLICATION PROGRAMMING INTERFACES</title><date>2020-10-15</date><risdate>2020</risdate><abstract>Techniques and apparatuses are provided for allowing simultaneous presentation, via a single graphics context, of graphical content originating through the execution of two programs that produce graphics-related commands using two different application programming interfaces (APIs). For example, a game host engine may produce commands using a first API and may cause a graphics context for the first API to be created. Game application code that causes commands using a second API to be created may be executed as well, in addition to an emulation layer that may translate the second API commands into equivalent first API commands. The emulation layer may then send the equivalent first API commands to the graphics context, resulting graphical content that originates from both the game application code using the second API and the game host engine using the first API to be blended together in the graphics context and then rendered to a display.</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng |
recordid | cdi_epo_espacenet_US2020327772A1 |
source | esp@cenet |
subjects | CALCULATING CHECKING-DEVICES COIN-FREED OR LIKE APPARATUS COMPUTING COUNTING DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES ELECTRIC DIGITAL DATA PROCESSING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR |
title | TECHNIQUES AND APPARATUSES FOR PROVIDING BLENDED GRAPHICAL CONTENT FOR GAMING APPLICATIONS USING A SINGLE GRAPHICS CONTEXT AND MULTIPLE APPLICATION PROGRAMMING INTERFACES |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-29T02%3A19%3A13IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=Stanhope,%20John%20David&rft.date=2020-10-15&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EUS2020327772A1%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |