TECHNIQUES AND APPARATUSES FOR PROVIDING BLENDED GRAPHICAL CONTENT FOR GAMING APPLICATIONS USING A SINGLE GRAPHICS CONTEXT AND MULTIPLE APPLICATION PROGRAMMING INTERFACES
Techniques and apparatuses are provided for allowing simultaneous presentation, via a single graphics context, of graphical content originating through the execution of two programs that produce graphics-related commands using two different application programming interfaces (APIs). For example, a g...
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Zusammenfassung: | Techniques and apparatuses are provided for allowing simultaneous presentation, via a single graphics context, of graphical content originating through the execution of two programs that produce graphics-related commands using two different application programming interfaces (APIs). For example, a game host engine may produce commands using a first API and may cause a graphics context for the first API to be created. Game application code that causes commands using a second API to be created may be executed as well, in addition to an emulation layer that may translate the second API commands into equivalent first API commands. The emulation layer may then send the equivalent first API commands to the graphics context, resulting graphical content that originates from both the game application code using the second API and the game host engine using the first API to be blended together in the graphics context and then rendered to a display. |
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