MULTIPLAYER VIDEO GAME MATCHMAKING OPTIMIZATION

Embodiments of systems presented herein may identify users to include in a match plan. A parameter model may be generated to predict the retention time of a set of users. A queue of potential users, a set of teammates, and/or opponents may be selected from a queue of waiting users. User information...

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Bibliographische Detailangaben
Hauptverfasser: Mattar, Mohamed Marwan, Zaman, Kazi Atif-Uz, Aghdaie, Navid, Sardari, Mohsen, Kolen, John, Xue, Su
Format: Patent
Sprache:eng
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Zusammenfassung:Embodiments of systems presented herein may identify users to include in a match plan. A parameter model may be generated to predict the retention time of a set of users. A queue of potential users, a set of teammates, and/or opponents may be selected from a queue of waiting users. User information for the set of teammates and/or opponents may be provided to the parameter model to generate a predicted retention time. The set of teammates and/or opponents may be approved if the predicted retention time meets a predetermined threshold. Advantageously, by creating a match plan based on retention rates, the engagement and/or retention level for a number of users may be improved compared to existing multiplayer matching systems.