THREE-DIMENSIONAL MODEL LOOK-AT-POINT ROTATION AND VIEWPORT MODES

A three-dimensional model can be presented in a two-dimensional digital canvas on a computer display. User input directed at the three-dimensional model in the two-dimensional canvas can be received. The three-dimensional model can be manipulated in response to the user input. A two-dimensional view...

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Bibliographische Detailangaben
Hauptverfasser: Gervais, Constance Worsfold, Gao, Eric Minghai, Nhan, Thomas, Onder, Onur, Li, Jie, Welman, Chris, Krissi, Jordan, Alekson, Heather Joanne, Brown, Garrett William, Ahuja, Bharat Kumar, Le Doux, Adam Ross, Gueniot, Alexandre, Fuller, Michael Alexander, Adams, Tyler Robert, Gilmore, Michael Jay, Kernek, Matthew William, Tridandapani, Ramya, Mignone, Thomas R, Horn, Stephanie Lorraine
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:A three-dimensional model can be presented in a two-dimensional digital canvas on a computer display. User input directed at the three-dimensional model in the two-dimensional canvas can be received. The three-dimensional model can be manipulated in response to the user input. A two-dimensional view of the three-dimensional model can be displayed. Corresponding data structures for the model, the canvas, and the two-dimensional objects in the data structure can be maintained and updated. One or more additional techniques can also be utilized in a computer system, such as continuous user-controlled model rotation in a two-dimensional canvas; viewport autofit and non-autofit modes; rotating the model around a camera look-at point; ghosting outside the viewport; normalizing modeling units and values; preset buttons with on-button previews; user-defined view presets; and/or two-dimensional image substitution.