CONFIGURING RESOURCES USED BY A GRAPHICS PROCESSING UNIT

The application programming interface permits an application to specify resources to be used by shaders, executed by the GPU, through a data structure called the "root arguments." A root signature is a data structure in an application that defines the layout of the root arguments used by a...

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Bibliographische Detailangaben
Hauptverfasser: McMullen Max A, Natalie Jesse T, Patel Amar, Sandy Matthew D, Dotsenko Yuri
Format: Patent
Sprache:eng
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Zusammenfassung:The application programming interface permits an application to specify resources to be used by shaders, executed by the GPU, through a data structure called the "root arguments." A root signature is a data structure in an application that defines the layout of the root arguments used by an application. The root arguments are a data structure resulting from the application populating locations in memory according to the root signature. The root arguments can include one or more constant values or other state information, and/or one or more pointers to memory locations which can contain descriptors, and/or one or more descriptor tables. Thus, the root arguments can support multiple levels of indirection through which a GPU can identify resources that are available for shaders to access.