SOCIAL INTERACTION DURING ONLINE AND BROADCAST LIVE EVENTS

Technology is described for enabling social interaction during online and broadcast live events for the main purposes of online video style game playing for entertainment and education and to act as an interactive and fully immersive online educational training tool that is intended for fun while le...

Ausführliche Beschreibung

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Bibliographische Detailangaben
1. Verfasser: Coulson, SR. John Lawrence
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:Technology is described for enabling social interaction during online and broadcast live events for the main purposes of online video style game playing for entertainment and education and to act as an interactive and fully immersive online educational training tool that is intended for fun while learning that could result in potential profit for some. In some examples, the technology can include receiving from a remote device a movement signal indicating an actual movement of a real live entertainment and/or educational professional and/or amateur person and/or other living being and/or tool(s) during real real-time live action entertainment and educational events in which the real live entertainment and/or educational professional and/or amateur person and/or other living being and/or tool(s) is participating; receiving from a local control device a control signal from a user, wherein the control signal indicates input to a hybrid simulation; comparing the received movement signal with the received control signal; computing based on the comparison a score and/or a credit to award to the user; and awarding the computed score and/or credit to the user and to stream live user created video and holographic projections and interject this live hybrid broadcast stream into the live environment occupied by real live entertainment and/or educational professional and/or amateur person and/or other living being and/or tool(s) for the purposes of entertainment, education and potential profit.