THERAPEUTIC VIDEO GAME DEVICE AND METHOD

A therapeutic video game device and method for cognitive bias modification wherein the video game presents negative and positive stimuli in two discrete areas and repeatedly focuses the user's attention away from the negative stimulus by providing a series of objectives which require the user t...

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Hauptverfasser: FEENEY SHAWN, KAUFMAN SAM, DENNIS TRACY
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creator FEENEY SHAWN
KAUFMAN SAM
DENNIS TRACY
description A therapeutic video game device and method for cognitive bias modification wherein the video game presents negative and positive stimuli in two discrete areas and repeatedly focuses the user's attention away from the negative stimulus by providing a series of objectives which require the user to input commands into an input means to affect the video game environment in an area away from the negative stimulus. The repeated focus of the user's attention away from the negative stimulus results in a decrease in cognitive bias to negative behaviors such as anxiety, stress, depression, addiction, eating disorders, lack of exercise, and lack of self-esteem. The video game provides an engaging, enjoyable experience for the user.
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subjects ADVERTISING
APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE
CRYPTOGRAPHY
DIAGRAMS
DISPLAY
EDUCATION
EDUCATIONAL OR DEMONSTRATION APPLIANCES
GLOBES
PHYSICS
PLANETARIA
SEALS
title THERAPEUTIC VIDEO GAME DEVICE AND METHOD
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