THERAPEUTIC VIDEO GAME DEVICE AND METHOD

A therapeutic video game device and method for cognitive bias modification wherein the video game presents negative and positive stimuli in two discrete areas and repeatedly focuses the user's attention away from the negative stimulus by providing a series of objectives which require the user t...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: FEENEY SHAWN, KAUFMAN SAM, DENNIS TRACY
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:A therapeutic video game device and method for cognitive bias modification wherein the video game presents negative and positive stimuli in two discrete areas and repeatedly focuses the user's attention away from the negative stimulus by providing a series of objectives which require the user to input commands into an input means to affect the video game environment in an area away from the negative stimulus. The repeated focus of the user's attention away from the negative stimulus results in a decrease in cognitive bias to negative behaviors such as anxiety, stress, depression, addiction, eating disorders, lack of exercise, and lack of self-esteem. The video game provides an engaging, enjoyable experience for the user.