HARDWARE UNIT FOR FAST SAH-OPTIMIZED BVH CONSTRUTION
A graphics data processing architecture is disclosed for constructing a hierarchically-ordered acceleration data structure in a rendering process. The architecture includes at least first and second builder modules, connected to one another and respectively configured for building a plurality of upp...
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creator | MANZKE MICHAEL DOYLE MICHAEL JOHN FOWLER COLIN |
description | A graphics data processing architecture is disclosed for constructing a hierarchically-ordered acceleration data structure in a rendering process. The architecture includes at least first and second builder modules, connected to one another and respectively configured for building a plurality of upper and lower hierarchical levels of the data structure. Each builder module comprises at least one memory interface with at least a pair of memories; at least two partitioning units, each connected to one respective of the pairs of memories; at least three binning units connected with each partitioning unit and the memory interface, one binning unit for each of the threes axes X, Y and Z of a three-dimensional graphics scene; and a plurality of calculating modules connected with the binning units for calculating a computing cost associated with each of a plurality of splits from a splitting plane and for outputting data representative of a lowest cost split. |
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The architecture includes at least first and second builder modules, connected to one another and respectively configured for building a plurality of upper and lower hierarchical levels of the data structure. Each builder module comprises at least one memory interface with at least a pair of memories; at least two partitioning units, each connected to one respective of the pairs of memories; at least three binning units connected with each partitioning unit and the memory interface, one binning unit for each of the threes axes X, Y and Z of a three-dimensional graphics scene; and a plurality of calculating modules connected with the binning units for calculating a computing cost associated with each of a plurality of splits from a splitting plane and for outputting data representative of a lowest cost split.</description><language>eng</language><subject>CALCULATING ; COMPUTING ; COUNTING ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS</subject><creationdate>2014</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20141120&DB=EPODOC&CC=US&NR=2014340412A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,777,882,25545,76296</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20141120&DB=EPODOC&CC=US&NR=2014340412A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>MANZKE MICHAEL</creatorcontrib><creatorcontrib>DOYLE MICHAEL JOHN</creatorcontrib><creatorcontrib>FOWLER COLIN</creatorcontrib><title>HARDWARE UNIT FOR FAST SAH-OPTIMIZED BVH CONSTRUTION</title><description>A graphics data processing architecture is disclosed for constructing a hierarchically-ordered acceleration data structure in a rendering process. 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subjects | CALCULATING COMPUTING COUNTING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | HARDWARE UNIT FOR FAST SAH-OPTIMIZED BVH CONSTRUTION |
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