Processing order with integer inputs and floating point inputs
A graphics processing unit 2 includes a texture pipeline 6 which performs filter operations upon texture values. If the texture values are integer texture values, then they may be processed by the texture pipeline in a variable order corresponding to the order in which they are retrieved from a memo...
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creator | NYSTAD JOERN ENGH-HALSTEVDT ANDREAS DUE |
description | A graphics processing unit 2 includes a texture pipeline 6 which performs filter operations upon texture values. If the texture values are integer texture values, then they may be processed by the texture pipeline in a variable order corresponding to the order in which they are retrieved from a memory 4. If the texture values are floating point texture values, then they are processed in a fixed order in order to ensure result invariants as the filter operation is non-associative for floating point values. The filter operation is not commenced until all of the floating point texture values have been retrieved from the memory 4 and other available for processing. |
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The filter operation is not commenced until all of the floating point texture values have been retrieved from the memory 4 and other available for processing.</description><language>eng</language><subject>CALCULATING ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS</subject><creationdate>2012</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20121129&DB=EPODOC&CC=US&NR=2012299935A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20121129&DB=EPODOC&CC=US&NR=2012299935A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>NYSTAD JOERN</creatorcontrib><creatorcontrib>ENGH-HALSTEVDT ANDREAS DUE</creatorcontrib><title>Processing order with integer inputs and floating point inputs</title><description>A graphics processing unit 2 includes a texture pipeline 6 which performs filter operations upon texture values. 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If the texture values are integer texture values, then they may be processed by the texture pipeline in a variable order corresponding to the order in which they are retrieved from a memory 4. If the texture values are floating point texture values, then they are processed in a fixed order in order to ensure result invariants as the filter operation is non-associative for floating point values. The filter operation is not commenced until all of the floating point texture values have been retrieved from the memory 4 and other available for processing.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | CALCULATING COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | Processing order with integer inputs and floating point inputs |
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