Graphics Rendering Using A Hierarchical Acceleration Structure

A hierarchical acceleration structure may be built for graphics processing using a 32 bit format. In one embodiment, the acceleration structure may be a k-d tree, but other acceleration structures may be used as well. 64 bit offsets are only used when 64 bit offsets are needed.

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Hauptverfasser: RESHETOV ALEXANDER V, SOUPIKOV ALEXEI, SHEVTSOV MAXIM Y
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creator RESHETOV ALEXANDER V
SOUPIKOV ALEXEI
SHEVTSOV MAXIM Y
description A hierarchical acceleration structure may be built for graphics processing using a 32 bit format. In one embodiment, the acceleration structure may be a k-d tree, but other acceleration structures may be used as well. 64 bit offsets are only used when 64 bit offsets are needed.
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subjects ADVERTISING
ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICESUSING STATIC MEANS TO PRESENT VARIABLE INFORMATION
CALCULATING
COMPUTING
COUNTING
CRYPTOGRAPHY
DISPLAY
EDUCATION
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
PHYSICS
SEALS
title Graphics Rendering Using A Hierarchical Acceleration Structure
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