Graphics Rendering Using A Hierarchical Acceleration Structure

A hierarchical acceleration structure may be built for graphics processing using a 32 bit format. In one embodiment, the acceleration structure may be a k-d tree, but other acceleration structures may be used as well. 64 bit offsets are only used when 64 bit offsets are needed.

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Hauptverfasser: RESHETOV ALEXANDER V, SOUPIKOV ALEXEI, SHEVTSOV MAXIM Y
Format: Patent
Sprache:eng
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Zusammenfassung:A hierarchical acceleration structure may be built for graphics processing using a 32 bit format. In one embodiment, the acceleration structure may be a k-d tree, but other acceleration structures may be used as well. 64 bit offsets are only used when 64 bit offsets are needed.