GAME APPARATUS, GAME ELEMENT GENERATION METHOD, PROGRAM AND RECORDING MEDIUM

In a game capable of generating a game element which gives rise to predetermined benefits in the game by means of a player's operation, by preventing the player from quickly getting used to a generation operation of the game element, to stop the player from becoming bored with the operation. On...

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Bibliographische Detailangaben
Hauptverfasser: MATSUMURA YASUSHI, YAMAUCHI KAZUHIRO, TAKENAMI SHIN, KAMIYAMA MITSURU, KUWATA HIROYUKI
Format: Patent
Sprache:eng
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Zusammenfassung:In a game capable of generating a game element which gives rise to predetermined benefits in the game by means of a player's operation, by preventing the player from quickly getting used to a generation operation of the game element, to stop the player from becoming bored with the operation. On a magic stone generation screen, a solution 1202 being contained in a pot 1201 , materials 1203 are floated in the solution 1202 . An image of a material 1203 , selected by a material selection operation, dissolving in the solution 1202 is displayed on the magic stone generation screen. When a stirring operation is carried out on the magic stone generation screen, in a condition in which the material 1203 is dissolved in the solution 1202 , the solution 1202 and the material 1203 contained in the pot 1201 are churned by the operation. In the event that a speed at which the churning is carried out continues for six seconds within an optimum speed range 1205 , a magic stone 1208 is generated. A kind of the generated magic stone 1208 is determined by a combination of kinds of the material 1203 dissolved in the solution 1202.